In movies, coding is all about spamming out lines of code one after another. In reality, I found the issue with coding was condensing what you are trying to into as few lines of code as possible. Even among what is seemingly perfect code, there will always be an error caused by a misplaced capital letter or missing comma. What made this project specifically difficult was that there was a creativity element. Although it took me some to choose, I eventually figured out what I wanted to do with my code. I set it so that every time a ball entered the box, a new ball would spawn. The intended effect of this is to create a loop until the box can fill no more balls. Compared to other coding activities, I had relatively little trouble with errors for this project. The project overall took me about an hour, but my inferior monkey brain was stuck on trying to remember how to export the WebGL build for over 2 hours. A simple task that I have already done several times pushed my weary mind to the brink. In conclusion, I rather enjoyed learning to code as a whole for this year, and it's a bit of a shame that we didn't get further with it by starting earlier.
https://play.unity.com/mg/other/counting-prototype-159
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AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
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