You may be wondering why I decided to make one of my blog posts around one of my random pieces of art, but this piece has a story. The “Cash Money” art piece was made in Photoshop by combining three pictures of me posing with a gourd, 2 piggy banks, and a background made of money. The original reason I made this picture was as a present for my little sister’s 10th birthday that happened on the 23rd. I used one of her small no longer fitting fur jackets to help relate it to her birthday. In conclusion, I am a very good big brother.
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Roblox Weight Lifting Simulator 3 is at its core an exercise in futility. The objective is to press the e button on your keyboard to make your character lift weights enough times that you grow buffer. This might sound like sheer mind-numbing boredom made into the form of a game, but its really quite relaxing and satisfying to see yourself get stronger. I will and have recommended this game to my friends.
One aspect of the gameplay that I haven’t mentioned yet is that every couple of minutes a brawl starts. What that means is that a short optional free-for-all is held allowing players throughout the server to participate in combat. But because the entire system of the game is that strength ids strongly predicated on the amount of time you have invested into exercise the chances of you beating someone larger than you in a direct conflict are extremely slim. This system makes it feel extremely rewarding when you are able to emerge victorious by using sneakier tactics. All things considered, the gameplay is much more fun than it should have any right to being. The animation was Roblox animation which is to say. Extremely crude in its lack of textures, and unrealistic, because of Roblox’s strange physics and animations. But whenever you chained enough bicep curls a Dragon Ball Z-Esque energy would show up around you which I thought was a nice touch. The audio was representative of many poorly made Roblox maps in the fact that the only real audio was the light grunting of your character as it does exercises over the upbeat non-copyright pop music theme. I usually played with sound off. The interface was very simple because it was mainly designed for exercising and fighting with other players. None of the controls were customizable. There were no accessibility problems, in fact, unlike some other maps on Roblox this map was open to all platforms. The only technical error I have ever run into was one time when one of the biggest members of the server curb stomped me so hard I glitched into a part of the map reserved for players who had already beaten the game several times, The Underworld Gym. In conclusion, Roblox Weight Lifting Simulator 3 is by no means a great game, but if you ever want a game to play while chilling this game is the way to go. I rate it a Three out of Five stars. First and foremost I must mention that this blog post is completely subjective and that Photoshop and Illustrator both have different strengths and weaknesses. Besides that here is why Photoshop out classes Illustrator. The advantages of photoshop are many and varied, including the ability to insert outside images into the program, and has a variety of platform unique tools like filter and healing brushes. Unlike Illustrator Photoshop is able to make photo realistic images, because illustrator is restricted to a very limited set of gradients. A specific thing that I noticed hindering me while I was using Illustrator was the complete lack of support for pixel art related designs. While I was trying to recreate Minecraft Steve in Illustrator I noticed that pixel art in Illustrator was near impossible for two reasons. The first reason stems from the fact that Illustrator uses vector graphics and not pixel graphics. What this means is that if you wanted make an 8 by 8 pixel square you would have to take the measurement of the square art board, divide by 8, set that as the dimensions of your square. After that you would have to align each of the 64 individual squares just to realize that reason 2 has come into play. Reason 2 is that because of the tiny bit of overlap from the auto alignment of the squares the sizes don't add up and you are stuck with a grid slightly too small. The one argument that Illustrator has going for it is that the vector graphics are scalable, meaning that no matter what size you make your picture pixels will not be visible. This in practice is not very useful, because when you are making art in Photoshop you will often know what size your picture will be used as, and you can use the software accordingly. In conclusion Photoshop is the more versatile tool, because pixel graphics are far superior to their vector counterparts.
Summary I talk about the strengths of Photoshop I talk about the traumatic experience I had in Illustrator I talk about the one advantage of Illustrator I refute my previous claim I state my closing statement |
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
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