What do you do when you run out of ideas for stuff to make, you use an already clichéd one! this was precisely my train of thought when making this. that is not to say it didn't have challenges. half-way through making this I realized that in order to make the program I was using recognizable I would have to copy and recreate over 100 desktop app and adobe tool icons. that is why i ended up making a mixed media art piece requiring me to use both Illustrator and Photoshop simultaneously which you can see by look at the apps open on my dock. When it came to the actual copying and pasting of the consecutively smaller images the task became pretty boring and increasingly difficult because of the lack of control on tiny objects. I eventually just caved and let my little sister do the last 2.
0 Comments
You are probably wondering one of two things right now, why would an io game be better than the game it was ripped off of, one the greatest games of all time e-sports wise, or why is this a hot take. to answer both of these questions here is my game review of krunker.io. I enjoyed the game a lot, significantly more than CSGO because of the more relaxed atmosphere, but mostly because my computer could actually run it, but let's get to that later. The gameplay for both of the games was almost identical although krunker.io was slightly faster-paced with higher movement speed and more sniper based meta which is a good thing no matter the game. This is one of the biggest hot takes but I prefer the blocky pixel-art-esque visual design of Krunker.io to CSGO I think it just lends the game character. The sound design for Krunker is worse than CSGO I mean what do ya expect its still an io game. Both games have equally accessible interfaces. Now time for the thing I alluded to at the beginning of the blog post technical. For context, I am playing both of these games on a 5-year-old mac laptop on CSGO I average 30 FPS while playing and it crashes repeatedly, on the other hand Krunker due to its blocky graphics allows me run a stable 60. my final grade of each game is 3 stars for Krunker and 2 stars for CSGO, by the way I still don't like. either game that much.
Yes, I know this is a little late, considering that this game came out in 2017, but I recently finished it, so I am going to review it anyway. The question of if the game was fun to play is a hard one because 99% of the time the game was annoying difficult and frustrating. The few moments when you complete a level or accomplish something that you were previously stuck on are some of the most fun and rewarding moments I have ever experienced.
The narrative was very bare-bones, with the game being carried mostly by the gameplay and art. The gameplay was stupidly difficult with all the usual aspects of a bullet hell genre game. What made the game unique was its levels which primarily were boss battles. The gameplay difficulty and the boss battle stages that need to be memorized makes each level feel like a journey with an extremely satisfying ending. The visuals of Cuphead were very impressive and fun. They used traditional CEL animation to animate all the in-game assets. One criticism that I could have for the visuals is that the game often overuses vignettes to help simulate the old-timey feel. The less praised but equally impressive aspect of Cuphead is the music. Like the traditional animation, it helps build the atmosphere and set the time period with 1920s ragtime music. For each level, there are two separate versions of the level’s OST with the full jazz ensemble version being played when you are in the level and a more subdued piano cover when you are on the menu. The controls were well-designed if a little annoying at times, but still well-designed because they were designed to be a little annoying. My overall review of the game is 4 stars will only play if I am looking for a grueling afternoon. You may be wondering why I decided to make one of my blog posts around one of my random pieces of art, but this piece has a story. The “Cash Money” art piece was made in Photoshop by combining three pictures of me posing with a gourd, 2 piggy banks, and a background made of money. The original reason I made this picture was as a present for my little sister’s 10th birthday that happened on the 23rd. I used one of her small no longer fitting fur jackets to help relate it to her birthday. In conclusion, I am a very good big brother.
Roblox Weight Lifting Simulator 3 is at its core an exercise in futility. The objective is to press the e button on your keyboard to make your character lift weights enough times that you grow buffer. This might sound like sheer mind-numbing boredom made into the form of a game, but its really quite relaxing and satisfying to see yourself get stronger. I will and have recommended this game to my friends.
One aspect of the gameplay that I haven’t mentioned yet is that every couple of minutes a brawl starts. What that means is that a short optional free-for-all is held allowing players throughout the server to participate in combat. But because the entire system of the game is that strength ids strongly predicated on the amount of time you have invested into exercise the chances of you beating someone larger than you in a direct conflict are extremely slim. This system makes it feel extremely rewarding when you are able to emerge victorious by using sneakier tactics. All things considered, the gameplay is much more fun than it should have any right to being. The animation was Roblox animation which is to say. Extremely crude in its lack of textures, and unrealistic, because of Roblox’s strange physics and animations. But whenever you chained enough bicep curls a Dragon Ball Z-Esque energy would show up around you which I thought was a nice touch. The audio was representative of many poorly made Roblox maps in the fact that the only real audio was the light grunting of your character as it does exercises over the upbeat non-copyright pop music theme. I usually played with sound off. The interface was very simple because it was mainly designed for exercising and fighting with other players. None of the controls were customizable. There were no accessibility problems, in fact, unlike some other maps on Roblox this map was open to all platforms. The only technical error I have ever run into was one time when one of the biggest members of the server curb stomped me so hard I glitched into a part of the map reserved for players who had already beaten the game several times, The Underworld Gym. In conclusion, Roblox Weight Lifting Simulator 3 is by no means a great game, but if you ever want a game to play while chilling this game is the way to go. I rate it a Three out of Five stars. First and foremost I must mention that this blog post is completely subjective and that Photoshop and Illustrator both have different strengths and weaknesses. Besides that here is why Photoshop out classes Illustrator. The advantages of photoshop are many and varied, including the ability to insert outside images into the program, and has a variety of platform unique tools like filter and healing brushes. Unlike Illustrator Photoshop is able to make photo realistic images, because illustrator is restricted to a very limited set of gradients. A specific thing that I noticed hindering me while I was using Illustrator was the complete lack of support for pixel art related designs. While I was trying to recreate Minecraft Steve in Illustrator I noticed that pixel art in Illustrator was near impossible for two reasons. The first reason stems from the fact that Illustrator uses vector graphics and not pixel graphics. What this means is that if you wanted make an 8 by 8 pixel square you would have to take the measurement of the square art board, divide by 8, set that as the dimensions of your square. After that you would have to align each of the 64 individual squares just to realize that reason 2 has come into play. Reason 2 is that because of the tiny bit of overlap from the auto alignment of the squares the sizes don't add up and you are stuck with a grid slightly too small. The one argument that Illustrator has going for it is that the vector graphics are scalable, meaning that no matter what size you make your picture pixels will not be visible. This in practice is not very useful, because when you are making art in Photoshop you will often know what size your picture will be used as, and you can use the software accordingly. In conclusion Photoshop is the more versatile tool, because pixel graphics are far superior to their vector counterparts.
Summary I talk about the strengths of Photoshop I talk about the traumatic experience I had in Illustrator I talk about the one advantage of Illustrator I refute my previous claim I state my closing statement The Game was very enjoyable compared to Fortnite chapter one the game was a breath of fresh air. The warmer color palette coupled with new gameplay additions such as the ability to fish and parts of the map being unknown until explored gave the game an air of open world exploration. And addressed a problem from chapter one of beginning to mid game feeling bored or tense, instead replacing those moments with relaxing exploration that simultaneously gave the player access to more resources and increased the chance of players coming into conflict thus furthering the progression of the game. The game was reminiscent of breath of the wild in the way that the world was beautiful enough that while playing I would sometimes just be compelled to stop and take in the scenery. The gameplay has definitely become more enjoyable than earlier seasons. One of the main complaints from earlier seasons was that to enjoy playing Fortnite it was necessary to practice builds and edits all the time. Epic Games tried to remedy this by adding bots into the multiplayer lobbies, while this change has made the game easier and more enjoyable, it violates the spirit of Battle Royale and multiplayer games in general. The revolutionary concept that is Battle Royale is what made Fortnite popular in the first place. A Battle Royale game is where 100 players all have a chance of winning, and while under those conditions the average player will rarely win. The times when they do win will feel much more rewarding, because they know that they have bested 99 other players all gunning to win as well. By adding bots Fortnite has devalued the one thing that made it special; A Victory Royale should not be easy or it has no point.As I mentioned earlier the graphics for chapter 2 are a big step up, with a few exceptions. Those exceptions being the cars. In transitioning from chapter 1 to 2 they decided to revamp the designs for the cars that make up a large part of the environment. The cars of earlier seasons were cartoonish, but cleanly modeled and the cartoonish design blended well with the relatively cartoonish word of Fortnite. The new chapter threw this unity into the trash can. they made the design of the cars hyper realistic and more reminiscent of modern-day Hondas and Toyotas, while still being very poorly modeled with rough edges and nonexistent textures. The cars, because they are so realistic suffer from the lack of brand logos and license plates. The greatest problem comes when you compare the Fortnite world with the cars. The Fortnite world has become brighter and more cartoonish with stunning views, while in the direct opposite direction the cars have become more realistic, duller, and uglier. One last problem with the graphics is that they might be too much for a competitive game like Fortnite. The new graphics are much more taxing, causing severely reduced FPS and battery usage. During the past 15 minutes of writing this essay I have used 2 percent of my tablet‘s battery while when playing Fortnite for 5 minutes I used 6 percent meaning that Fortnite uses 9 times more battery than other tasks.The audio in Fortnite chapter 2 is like it has always been, that is to say pretty mediocre. In Fortnite vertices positioning is key, because of Fortnite’s building mechanic. Despite this, the sound of a person walking one story below you sounds the same as a person running two floors above you. When compared to other big name multiplayer games like Overwatch the difference becomes more apparent. Even it’s directional sound is much clearer than Fortnite’s. The interface has been greatly improved. Chapter 2 has introduced more customizable with new setting such as edit on release being introduced.In my opinion Fortnite has done a good job with merging platforms, but one accessibility issue that I have personally noticed is that when playing on Fortnite Mobile it is impossible to do any celebratory victory dances or builds, and this problem stems from the In game UI being removed at the end of games to make a more minimalist victory royale screen. This makes it impossible for mobile players to interact with the game, because unlike other platforms mobile players depend on their UI to play the game.I have not experienced any technical errors with Fortnite, but while playing with my friend Jack I was able to firsthand watch him experience technical difficulties. Out of the 7 or so matches I played with him, 2 of them he was kicked out of the game due to connection issues, despite there not being any problem with our online discord call. In conclusion I rate Fortnite chapter 2 a four stars. There are definitely some technical issues that are due to the new map change, but the game feels revitalized and chapter 2 Is definitely a step in the right direction.
Up until just last week in class I had never used Photoshop, or any actual photo manipulation programs, and because of this the experience has been kind of rough. In class, I often find myself behind the more experienced photoshop users. Which is the main reason I come into tutoring In the mornings some days. Besides that I have found using Photoshop to be a very enjoyable experience. I have enjoyed using the effects and photo manipulation so much that in my free time I will use free versions of photoshop such as Gimp or Pixlr to edit pictures. One bad experience I had with photoshop was right after I thought I had finished my sandwich for my project, only to be told by Mr. Bourgeois that I had skipped the part of the masking process and that I would have to spend a really long time going into each individual layer and erase the lines. That moment was very semi-traumatic, because I went from felling finished with my work to realizing that there was still a lot of work ahead of me. one good experience that I had during the sandwich project was when we got to pick our own images of chips and soda from the internet. I enjoyed this part because it gave us the freedom to make the sandwich more like our own. For this part of the project I decided to find the zaniest flavors of soda and chips, and after some digging I was able to find some bacon flavored soda in a picture consisting of a row of strange carbonated drinks I quickly cropped it out of the picture individually, and just the felling of adding extra work for myself just for the sake of personalizing my project is really refreshing, because often in tutorial projects alike this there is not a lot of room for messing around. All these good experiences on photoshop inspired me to participate in an online Photoshop battle.Where using pixlr I proceeded badly change a cat with a skull on its chest into the Punisher from marvel. The main moral of the story is that as a person who loves making art but sucks at drawing photoshop is basically the perfect application and experiencing it for the first time in class has opened up a world of possibilities for me.
Summary Teo talks about the highs and lows of his experience during the sandwich project. Teo talks about photoshop experiences outside class. |
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
October 2022
Categories
All
|