Underline
Teo Rojas, Game Art & Design, 2022
Overview
The purpose of this board game will be to test out various mechanics that will be in my future video game. These mechanics include exploration, respawn and random encounter mechanics.
The game will be played between 2-6 players and will mainly consist of dice rolling, choosing paths and activating damage offset cards as the main gameplay mechanics.
This game would contain revenge features where you can use the damage offset cards to completely kill or ruin another player's game. This strategy rewards patience and an ice-cold soul.
The game will be played between 2-6 players and will mainly consist of dice rolling, choosing paths and activating damage offset cards as the main gameplay mechanics.
This game would contain revenge features where you can use the damage offset cards to completely kill or ruin another player's game. This strategy rewards patience and an ice-cold soul.
Intended Audience
The intended audience for this game should be 12+ because there is reference to violence and death. the darker aesthetic of the game would also better suite an older audience.
Game Instructions
6 set exits along different paths at beginning f game numbered 1-6
A die roll at the beginning of the game determines which tile becomes the real exit
Different sections of the board are revealed as players choose the paths at crossroads
Every player starts with 10 health
Different tiles along each path have differing effects like healing and/or damage dealt every time a player lands on a damage they die and respawn at the nearest respawn point also serving as crossroads
All players start with 3 damage offset cards
They can use these cards to stay alive and offset their damage to another player
Instant death tile (10 damage) before every exit because fuck the players can only be averted with 2 offset cards.
After landing on an exit, the player has to roll the number of the exit to escape.
A die roll at the beginning of the game determines which tile becomes the real exit
Different sections of the board are revealed as players choose the paths at crossroads
Every player starts with 10 health
Different tiles along each path have differing effects like healing and/or damage dealt every time a player lands on a damage they die and respawn at the nearest respawn point also serving as crossroads
All players start with 3 damage offset cards
They can use these cards to stay alive and offset their damage to another player
Instant death tile (10 damage) before every exit because fuck the players can only be averted with 2 offset cards.
After landing on an exit, the player has to roll the number of the exit to escape.
Parts/ Game/Packaging
Cost Breakdown
Paper(5 sheets)- approximately 3 cents
Color printing (5 sheets)- approximately 1 dollar
Cardboard box(reused from computer box)-500 dollars
Free labor(psychological damage lawsuit)- 1000000 dollars
Total-1000501.03 USD
Color printing (5 sheets)- approximately 1 dollar
Cardboard box(reused from computer box)-500 dollars
Free labor(psychological damage lawsuit)- 1000000 dollars
Total-1000501.03 USD
Plan of Work
board_game_design_plan_of_work.docx | |
File Size: | 2 kb |
File Type: | docx |
Copyright Checklist
student_copyright_checklist.docx | |
File Size: | 3 kb |
File Type: | docx |
GDD
gdd.pdf | |
File Size: | 2225 kb |
File Type: |