In movies, coding is all about spamming out lines of code one after another. In reality, I found the issue with coding was condensing what you are trying to into as few lines of code as possible. Even among what is seemingly perfect code, there will always be an error caused by a misplaced capital letter or missing comma. What made this project specifically difficult was that there was a creativity element. Although it took me some to choose, I eventually figured out what I wanted to do with my code. I set it so that every time a ball entered the box, a new ball would spawn. The intended effect of this is to create a loop until the box can fill no more balls. Compared to other coding activities, I had relatively little trouble with errors for this project. The project overall took me about an hour, but my inferior monkey brain was stuck on trying to remember how to export the WebGL build for over 2 hours. A simple task that I have already done several times pushed my weary mind to the brink. In conclusion, I rather enjoyed learning to code as a whole for this year, and it's a bit of a shame that we didn't get further with it by starting earlier.
https://play.unity.com/mg/other/counting-prototype-159
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The era of flash games is dead and gone. The archetype of the simple browser game easily accessible to a 4th grader's school computer is a dying breed. Popular sites like coolmathgames are naught but a husk of their former glory, a graveyard for all the games that have fallen. One of these games is Transmorpher 2, so before all memory of this relatively obscure game fades from its last fan, I will record an authentic game review for its legacy.
When playing the game, I felt significant enjoyment despite it's relatively vanilla gameplay loop, whether this is due to qualities intrinsic to the game or my nostalgic bias is hard to say. One thing that detracts from enjoyment is the relatively slow ramp up in gameplay difficulty typical to many flash games. This can interfere with the player's sense of flow. While not having a direct narrative, the game through use of visual elements and gameplay features that as the main character you are an escaped alien trapped in the laboratory of alien scientists, and your end goal is to elude capture and escape. The main draw for the game outside its vanilla platforming gameplay is the twist of being able to transform into different aliens and scientists you absorb to accomplish specific tasks. while sounding simple, this gets increasingly complicated as you amass more captured aliens and the challenges increase in complexity. This interaction between these two gameplay mechanics lend the game to being a very entertaining 2 player game as a real test of coordination and communication. The visuals adhere to a simple cartoonish style that adds interest through varied, interesting sci-fi elements that add just a smidgen of world building to the game. The controls are intuitive and responsive for a browser game with no distinct technical problems. In conclusion, this game is simple old-fashioned flash game fun which is also great with friends, I give it a 3.5 out of 5 stars. RIP Flash. |
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
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