One of my proudest 3D models of all time was my prized mech. The cute little uwu face that I added was the icing on the cake. When asked to improve upon what was already perfect I truly was faced with a difficult task indeed. Nevertheless, I tried my best, although pressed I was never stressed. My idea for the texturing was to go into a completely different direction from before. While my initial mech was the epitome of sleek consumerist design; it was aesthetically the AirPods of annihilation. I instead traveled forward into the future to when the scars of time have cracked, rusted, and worn it down into oblivion. While on the feet I tried to personalize the pattern of the rusty bolts to the contours of the shoe. I quickly realized that this would be a very difficult policy to maintain. Instead, I resolved to find more general textures that meshed well together with minimal editing. When I got to texturing the head I ran into a bit of trouble. I had to do alot of photoshop tweaking to get the edge of the cracked glass and the exposed machinery perfectly follow the edge of the concave window valley on the mech. In conclusion, I learned that, although tedious UV mapping is an integral part of making your 3D models appear finished.
0 Comments
This is somewhat of a nostalgia review with this game being one of the first that introduced me into the world of gaming all the way back in elementary school. I and my friends would wait all day for the 30-minute break where we could race each other in completing some of our favorite coolmath games. This game in particular sticks out to me due to it's absurd premise and unsettling animation. With these flaws already in mind today I am conducting a game review to see how it has held up over time. The game was relatively enjoyable, although the level grinding could at times get repetitive. The narrative is lovably incoherent with the ending being a climactic race between 2 heavily roided-out super ducks, in space. The training relies on a repetitive formula of replaying the same training mini-games until you are a high enough level to win a race and progress. Despite this as a whole I found a majority of these mini-games were fun and had an arcade style that lent them high replayability. The visuals followed the simple stylized look of its predecessors with one major twist; horrific semi duck semi human transformed mutant creatures. The premise of the game is your duck "evolving" into a horrifying buff human duck for the purpose of racing. this leads to some disturbing imagery reminiscent of "Animorphs covers. I muted the game audio due to the sheer ear-bleedingly terrible quality of the OST. The interface was more friendly than most flash games of its era to supporting both wasd and arrow keys instead of just the latter as most do. There were no technical errors except for the one obvious one. The removal of flash earlier this year marked the death of most games like this, and I was only able to play a recreation of the game on Unity. In conclusion Duck Life 3: Evolution is a solid game if you aren't trying to challenge yourself, and you are just looking for a bit of fun. 3/5 Stars
|
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
October 2022
Categories
All
|