Mecholovania is my take on what a mech invasion of earth would be like. At the start I experienced the most difficulties. I was unable to fit the entire image into my 3ds max viewport. I was only able to solve this problem through the big brain advice of a friend who suggested that I manipulated the dimensions of the actual window I was working in. another issue came in the fact that the white overlay over the white selection tool made working on this project feel like living in a Siberian gulag. I solved this problem by altering the color of the reference in Photoshop before using it. after the initial hurdles were jumped I was able to go full sprint. I completed the tutorial and slapped an uwu face on my mech in a flash. Then a new issue emerged on the horizon, I needed to take photos to insert my mech into but as the sun sank lower on the skyline so did my hopes of success. I had only snapped 2 images before it was fully night. I couldn't have more than one image in complete darkness, because that got old fast, and I couldn't have a giant mech appear indoors. I eventually gave up and put the mech indoors with a lazy joke about size consistency as cover up. I edited shadows and even glow for my night photo into my images and slapped them into a generic looking news template. Looking at my final polished product I felt proud yet dissatisfied. A revelation struck me about what I was missing. I had forgotten the Chungus! Of course without the most integral component my image felt incomplete. In conclusion, I had a lot of fun doing this project and I feel that I learned a lot about 3d modeling in the process.
Summary Solving early problems Solving photography problems Adding the Chungus
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In a world where the reign of man is over. A world caught between the twin behemoths of the balloon and monkey races. A world forever at war. Endless war has consumed the minds of both species. The monkeys evolved for the sole purpose of war. Monkey heroes, monkey gods, nothing is too sacred to avoid being twisted into machines of carnage. This is no nightmare. This is Bloons Monkey City.
Enjoyment can not begin to describe my experience playing this game. Every frame of this game's animation should be a "frame"-d painting in a museum. Its simple character and background design hearkens back to its humble flash game origins. The stunning graphics help illustrate the sad narrative of life, death, and monkey that is told throughout the game's gripping narrative. The gameplay starts out mind-bogglingly easy, but the farther you venture from your monkey village the more brutal the levels become. The first heart lost in battle is like a slap to the face, and the first level lost is akin to a full-frontal lobotomy. This is meant to remind you that this is no children's game. This is war. The most important sound the game presents you with is the sound of balloons popping, the casualties in battle. Comparatively, the fanfare played at the end of a victory sounds hollow, the beating drums reduced to tin cans, and the pompous horns wind howling in frigid night air. The game is only available on PC most likely due to the high degree of trauma resistance and mental fortitude required to play it. In conclusion, I give this game a 2 out of 5 stars. It's your average Bloons tower defense game. |
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
October 2022
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