It's 9pm, and I finally start my project that was assigned 3 weeks earlier. The only thing going through my mind was sad resignation over the oncoming night of lost sleep. To my surprise Kid Cudi had just dropped Man on the Moon 3, a long awaited sequel record to his first 2 classics. My memory of working on this as a result is inexorably linked with the memories of this album. I came to see the beauty in the precision that parametric modeling allowed. I flew through the steps of the tutorial watching my Tower Bridge will itself into construction under my watchful gaze. I finished the final modeling with the closing beats of the song. The symmetry that parametric modeling allowed perfectly served the ornate structures that formed the tower's architecture. in summary working on this project furthered my appreciation for precision in modeling. In conclusion, it was probably one of the best experiences I've ever had doing modeling or work in general.
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Star Wars; Two words that defined generations of fans with its deep lore and killer soundtrack. Lego; a toy that shaped almost as many lives, widely understood euphemisms such as "hurts more than stepping on a Lego" only demonstrates the deeply ingrained cultural impact that Lego has had. When these two behemoths of the public imagination collided they produced a product unlike any ever seen, Lego Star Wars. With the sequel to this 15-year-old game coming out this year I think it's the perfect time to reflect upon a game that shaped my childhood.
On my first play through of the game enjoyment did not even begin to describe how I thought of this game, a closer fit would have been obsession. While on replay the game did not captivate me as much I was still able to challenge myself to 100% the game. I was surprised about the wealth of things I could still discover about a 15-year-old game. The game's main purpose is to tell the Star Wars story through a lighthearted Lego format. Despite this the Lego game is able to perfectly tell the core story with many obscure references that demonstrate the maker's knowledge of the deep lore as well. My big sister was able to completely follow the story despite never having seen the movies. The core mechanics of fighting are fun, but they are too easy to master due to it being a game with a core demographic of children. The simple Lego look of the game has aged remarkably well due to it's intentionally simple and blocky look. The game was able to get the rights to all of the Star Wars soundtrack which is always a huge plus. In conclusion, I give this game 5 out of 5 stars. The game strove not to be merely a great children's game, but a great game in general. |
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
October 2022
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