This story is about a man and this man had a dream. His dream was to take a picture of two zebras and swap the colors of the stripes to count as his digital art piece for his portfolio, little did he know that it was possibly the stupidest decision ever in the history of mankind, because of two main problems.
PROBLEM ONE The zebras had way way way way too many stripes. The sheer tediousness of having to individually select each stripe was a mind boggling dumb task that took me the better part of two hours because of the stupid content aware fill and one pixel stripes PROBLEM TWO After I was done doing that I realized that this was a bad concept to start with. This is mostly because zebras have many nuances of color outside of black and white making my zebras look not that much like zebras. The black and white over black and white made all attempts at overlay fruitless because of the result always ending up gray or muddy brown. I went with muddy brown
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Yes, I know this is a little late, considering that this game came out in 2017, but I recently finished it, so I am going to review it anyway. The question of if the game was fun to play is a hard one because 99% of the time the game was annoying difficult and frustrating. The few moments when you complete a level or accomplish something that you were previously stuck on are some of the most fun and rewarding moments I have ever experienced.
The narrative was very bare-bones, with the game being carried mostly by the gameplay and art. The gameplay was stupidly difficult with all the usual aspects of a bullet hell genre game. What made the game unique was its levels which primarily were boss battles. The gameplay difficulty and the boss battle stages that need to be memorized makes each level feel like a journey with an extremely satisfying ending. The visuals of Cuphead were very impressive and fun. They used traditional CEL animation to animate all the in-game assets. One criticism that I could have for the visuals is that the game often overuses vignettes to help simulate the old-timey feel. The less praised but equally impressive aspect of Cuphead is the music. Like the traditional animation, it helps build the atmosphere and set the time period with 1920s ragtime music. For each level, there are two separate versions of the level’s OST with the full jazz ensemble version being played when you are in the level and a more subdued piano cover when you are on the menu. The controls were well-designed if a little annoying at times, but still well-designed because they were designed to be a little annoying. My overall review of the game is 4 stars will only play if I am looking for a grueling afternoon. |
AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
October 2022
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