Due to my GDD covering the game, this will many be a blog post reflecting on the potential challenges of creating this ambitious game that I have laid out. I am not too worried about the map design, because although it might be time-consuming, it remains static and is very easy to plan out beforehand. One issue that I definitely foresee will be the implementation of the various enemy types into the game. This could be an issue due to my nonexistent knowledge of coding and my most likely inadequate knowledge of modeling and animation required to bring these characters to life. This will definitely be a hurdle. Other coding difficulties could be found when trying to make the UI or death conditions, although these will most likely have more straightforward tutorials online and should be easier to figure out. One thing I am excited for (if I have time) is the potential recording of an original score. I will most likely do this on a small scale, but it is still feasible with my new electric cello arriving in a couple of weeks and my rudimentary knowledge of composing. Despite these potential issue, I am excited to embark on this ambitious project, and I am sure that my classmates and I will emerge out of this project with completely refined Game Design Skills.
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AuthorI am an eleventh grader who goes to DSA. My main interests are design and music. Archives
October 2022
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